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About 

Source: 

 

Date: December 2017

Team Size: Me

Languages and Technologies Used: C++, DirectX, Visual Studio 2015 

  • Physics and Acceleration on Ship

  • Collision physics on the Ship, Asteroids, and Bullets

  • When player collides with the health pickup, adds a life back to the player's overall health

  • Alien chooses random height on screen to spawn

  • Shoots honing missiles every few seconds

  • When player collides with the starburst, they will now be able to shoot out a multitude of bullets around them

Features
  • When player dies, a game over screen appears with the player's score for this run

This is an Asteroids Clone that was made in my personal engine using C++ and DirectX. This has features that are reminiscent of the original Asteroids game, such as waves of asteroids, alien adversaries, honing weapons, and boss asteroids. 

 

Working on this project allowed me to work on problems that I did not get to work on team projects, such as the honing weapons.

A* 'Roids

Copyright © Rebecca S. Ward

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